Updates

BeastLink Playtests & Closed Beta

What public playtest notes already taught Grove Street — and what players should expect after those weekends.

Last updated:

BeastLink Playtests & Closed Beta History

Before Steam Early Access on August 18, 2026, BeastLink ran multiple closed playtest weekends. Those sessions are why public notes mention maps like Wharf, mid-beta Beast lists, and mode toggles between PvE and PvP. This page archives the publicly discussed highlights so new buyers understand the game did not appear overnight.

Why the playtests mattered

Grove Street framed community weekends as a co-development loop for an unprecedented mix of human, vehicle, and Beast layers plus networked SuperDestruction. Feedback reportedly touched performance, Beast combat feel, and mode preference — the same themes still called out in the EA FAQ.

May 2026 closed beta window

Public coverage placed the first closed PC playtest around May 8, 2026, with additional weekends through mid-May. Sign-ups ran through the Steam playtest pipeline and Discord community calls. Exact invite rules varied by weekend; treat Steam/Discord as the source of truth for any future mini-sessions the studio still hosts.

Content spotted in playtest notes

Community-facing notes from a mid-May weekend highlighted three playable Beasts at that moment — Horned Lizard, Mandrill, and Bull Shark — plus a Wharf map with water hazards, ziplines, and cranes. Vampire Bat appears in the broader launch-four messaging even when a given weekend’s Beast list was shorter. Read the map-focused writeup on Wharf Map and the full roster on the Beasts Hub.

Modes exercised before EA

Playtest messaging emphasised both PvE and PvP flavours of scenarios, selectable server preferences, and Battle Arena available from a Deployment Menu so players could jump straight into Beast-versus-Beast city leveling — including versus friends, CPU, or solo sandbox-style sessions. That lineage continues into the EA mode pair documented in Convergence and Battle Arena.

After the final beta weekend

Steam community posts thanked players after the final beta weekend and said the team would absorb feedback through summer while preparing Early Access. Smaller play sessions may still appear via Discord; they are not a substitute for the August 18 retail EA unlock.

What to carry into Early Access day one

Assume systems still move. Kits, lobby sizes, and map props will keep changing. Learn fundamentals with How to Play, track scope on the Roadmap, and verify hardware on System Requirements.

Timeline: Release Date. Preview tone: BeastLink Preview. Destruction tech: SuperDestruction Guide. Official site context also lives via About the Wiki.

FAQ

Frequently Asked Questions

Quick answers grounded in what BeastLink players ask most.

When were BeastLink closed playtests?

Public materials point to May 2026 Steam closed playtest weekends, starting around May 8, with additional sessions that month.

What map was added mid-playtest?

Playtest notes called out Wharf, featuring water hazards, ziplines, and cranes.

Will there be more playtests before Early Access?

The studio has said smaller sessions may still happen via Discord, but August 18, 2026 is the Steam EA unlock.

Did playtests include all four launch Beasts?

Individual weekends sometimes listed three Beasts; the launch-four set in marketing is Horned Lizard, Bull Shark, Vampire Bat, and Mandrill.