BeastLink Weapons & Vehicles
Dozens of tools sit between fragile infantry and city-breaking Beasts — learn the middle altitude.
Early Access messaging promises dozens of weapons and vehicles spanning cars, helicopters, tanks, and aircraft. Most highlight reels skip this layer; most winning squads do not. This guide explains how to think about the arsenal while concrete stats are still moving in balance patches.
Why the middle layer exists
Humans fund the match. Beasts spend the jackpot. Vehicles and heavy weapons are how you rotate, peel, and punish exposed kaiju when your team is still Serum-poor. If you only practice Beast kits, you will lose the minutes that decide whether a Link is supported — revisit How to Play.
Ground vehicles
Cars and light vehicles are rotate tools, not ego chariots. Tanks are presence statements that also become Horned Lizard spit-fodder if parked mindlessly — see Horned Lizard and Vehicle Controls. Drive routes that will still exist after the next collapse; rubble literacy lives in Destruction Strategy.
Aircraft and helicopters
Altitude buys information and dive angles. It also paints a target for attentive Beasts and anti-air players. Peek, punish, relocate. Hovering as a piñata above the same block is how Vampire Bat snacks are made — Vampire Bat.
Weapon roles without a fake DPS sheet
Think in jobs, not invented numbers: delete infantry that contest Serum, pressure light vehicles, contribute focus fire when a Beast overextends, and avoid dumping everything into a facade that did not need to fall. Exact magazines will change; jobs will not. Pair this mindset with How to Get Serum.
Anti-Beast teamwork pattern
Call the target, cut one exit with demolition or vehicle body-blocks, then focus. Solo hero sprays into a healthy kaiju usually feed transform timers. Mandrill and Shark punish scattered fire the hardest — Mandrill, Bull Shark.
Mode-specific habits
Convergence rewards disciplined utility and escorting the transform window. Battle Arena rewards denial and surviving the first multi-Beast brawl. Offline labs are ideal for learning two vehicle classes before either mode — Story & Offline.
Loadout hygiene for launch week
Bind vehicle enter/exit cleanly, keep a disengage plan, and never leave a tank as free structure for the enemy Beast. Drill inputs in Controls Hub. Compare kaiju threats with the Beast Compare Tool so you know whether to bring peel or chase tools.
Related reading
SuperDestruction Guide · How to BeastLink · Early Access Overview · System Requirements · Guides Hub
Frequently Asked Questions
Quick answers grounded in what BeastLink players ask most.
How many weapons and vehicles are in BeastLink Early Access?
Developers describe dozens of weapons and vehicles across cars, helicopters, tanks, and aircraft — exact counts will land in the live build.
Should beginners learn vehicles before Beasts?
Learn enough vehicle rotation to support Serum and peels, then lab one Beast — skipping the middle layer slows your whole loop.
Do vehicles matter after you can transform?
Yes. Many minutes of every match are still human/vehicle time, and parked armor can be weaponised by certain Beast kits.
Where do I practice vehicle controls?
Use offline/tutorial content first, then the Vehicle Controls page on this wiki before high-pressure Arena queues.